Firewatch is a first-person mystery adventure game developed by Campo Santo and published by Campo Santo and Panic. The game was…Firewatch is a first-person mystery adventure game developed by Campo Santo and published by Campo Santo and Panic. The game was released in February 2016 for Microsoft Windows, OS X, Linux, and PlayStation 4, and later for Xbox One in September 2016.
The story follows a Shoshone National Forest fire lookout named Henry in 1989, following the Yellowstone fires of 1988. A month after his first day at work, strange things begin happening to both him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park.
The game received generally positive reviews earning praise for its story, characters, dialogue, and visual style, although the presence of technical issues and the game's ending were both subjects of criticism. Firewatch won the award for Best 3D Visual Experience at the Unity Awards 2016, Best Indie Game at the 2016 Golden Joystick Awards and Best Narrative at the 2017 Game Developers Choice Awards. It is currently nominated for six awards at the 13th British Academy Games Awards, including Best Game. By the end of 2016, the game had sold over a million copies. A film based on the game is being developed by Campo Santo and Good Universe.